Multiverse is an audiovisual installation that explores the evolution of infinite possible universes through the use of generative graphics and sounds that exploit the theorization of the existence of the so-called multiverse: a system composed of an infinite number of universes that coexist parallel outside our space-time.
The installation lays its foundations precisely on this concept and, through the creation of a succession of digital paintings generated in real-time, attempts to represent the eternal birth and death of infinite parallel universes.
According to the multiverse theory of Lee Smolin, the universe is only one in a much larger cosmos (the Multiverse), a member of a growing community of universes, each one being born from the collapse following the formation of a black hole. During this event, the values of certain parameters of the physical laws are reprogrammed and slightly modified. This process leads to a revolutionary image of a Multiverse where universes with more black holes have more descendants. Smolin concludes that because of this “Cosmological Natural Selection” our universe is in this particular configuration and was born following precisely this mechanism; the existence of the earth and of ourselves, therefore, is partly causal, but at the same time the result of an infinite evolution of other universes. Hospitality to life in our universe is seen as a consequence of a self-organized process.
Multiverse aims to create a relationship of great intimacy with the viewer while wanting to keep the hierarchies between the two main characters. On one side the ephemeral and vulnerable human figure and on the other side something extremely vast and incomprehensible, almost impenetrable, such as the universe.
In Multiverse, the role of "creator" belongs to the software, an application developed in openFrameworks that manages the generation of the various scenes that are displayed and that interacts with Ableton Live and Max/MSP for the production of the soundtrack through a generative sound system. Each digital picture represents a stage in the evolutionary path of a multiverse that evolves through a series of key passages theorized by Smolin.
The particle simulations that are shown to the viewer are born through the creation of an ad-hoc simulated environment that allowed us to experiment with different motion rules and the relationship with the digital environment. Particularly, the particles react with each other and with the surrounding space, changing the information perceived by modifying a vector field that stores the values within a voxel space. The strategy involved the massive use of shader programs that maximize the hardware performance and optimize the graphics pipeline on the GPU.
Each scene, however, does not repeat itself in the same form. After thirty minutes the previous sequence of steps carrying the genetic information of the last passage triggers an evolutionary transition and the exploration of new possibilities through the modification of the so-called fundamental parameters. The generative nature of the system allows the creation of infinite variations that cyclically follow one another during the life of the artwork.
Production: fuse*, BDC - Bonanni Del Rio Catalog
Awards: Wu Guanzhong Art and Science Innovation Award, Digital Design Awards 2019 - Installations, Digital Design Awards 2019 - Sound Design
Exhibitions: Bonanni Del Rio Catalog (Parma - IT), Festival Filosofia (Modena - IT), Signal Festival (Prague - CZ), AS-Helix c/o National Museum of China (Beijing - CH)
Artistic Direction, Executive Production: Mattia Carretti, Luca Camellini
Concept: Mattia Carretti, Luca Camellini, Samuel Pietri, Riccardo Bazzoni
Software: Luca Camellini, Samuel Pietri
Sound Design: Riccardo Bazzoni
Hardware Engineering: Matteo Mestucci
Setup: Fiera Srl
Video Report: Matteo Torsani
Photo Report: Emmanuele Coltellacci